StatusCondition =
"None"|"Poison"|"Burn"|"Freeze"|"Paralyze"|"Sleep"|"Confusion"|"Faint"
Defined in: types/gameTypes.ts:31
StatusCondition =
"None"|"Poison"|"Burn"|"Freeze"|"Paralyze"|"Sleep"|"Confusion"|"Faint"
Defined in: types/gameTypes.ts:31